Games are what we're really here for, and these ones cinched the year for me. LET ME SHOW YOU WHAT I GOT.Read More
Well, well, well. It has certainly been a minute hasn't it friends? About a 7 month long minute. So what do we have to say for ourselves? An inarticulate gesture with a gaping maw and some unintelligible muttering is about the best we can do. We simply got busy adulting, prioritizing other things like careers, wives/girlfriends/fiance's, artistic interests etc. You know how it is. Comparatively the whole " Hey i got a job so i can buy all the games i want....but, can't play games because i have a job" complex has been running through our minds lately as an apt comparison to our situation as of late.
So were back, and were not apologizing for the hiatus....or the lack of news regarding said hiatus. We got the band back together, including Jordan, which is kind of a big deal since we haven't been in a room together officially, all at the same time, in...well... ever. Sure were a bit rusty but that's all part of the dazzling charm of the Evade Gismo crew isn't it? Welcome back to the Gismos friends please enjoy! Leave your whimsical comments below and sound off with any questions or topics youd like to hear us yammer about.
Well, we've made it to the snake eyes version of the Gismos. Miraculous really, considering all the jobs our staff has recently procured. Due to my recent acquisition of the Bubonic Plague and my microphone somehow also getting sick and choosing not to work our intro will be absent this episode. At the very least i can transcribe what i would have said and it goes something like this:
Here we go again friends in this episode 11 of the Gismos.
The recently released "Tom Clancys The Division" has your character answering a 'call to arms.' The takeaway is that your a specialized citizen- a firefighter, ex marine, medic, doctor or technician of some sort who has been chosen to....essentially become a remorseless killer.
How much longer can this hypocrisy of the 'hero' video game character droll on for? Is it heroic to round a street corner and open fucking fire at anyone wearing a hood? Who shoots first is ultimately irrelevant as the outcome is always the same. you live they die. Your characters typical blaz'e reaction to the whole thing is almost as bad as the act itself.
But its all justified isn't it? Your sent by...someone, to find the cause of the virus outbreak and bring a stop to those responsible without any attempt at conversation- just the old buck-em and scram tactic. Its amazing that the games involving murder simply run the motions
with absolutely no regard for your characters actions withing the narrative. Cuz everybody's a killer, so why bother explaining it?
I've just recently become hyper aware of the contradiction facing many games today- whos the bad guy here really? I just can't ignore it anymore. Many would argue that its just a game and shooting things is good enougt for them. But i say why settle for bare bones mindlessness? its time for games to grow up with the players.
Very few of us have the time to play every video game we start all the way through to completion. It's just a fact of life, and the sooner you accept it, the sooner you will be at peace. This doesn’t necessarily mean these games are bad, or not worth playing, it just isn't in the cards at the time. We at Evade Gizmo are not immune to this phenomena, and want you to know that it's OK, it happens to everyone, including us. We do, however, want to recognize the games that we have sunk some time into, anywhere from 2-20 hours. Think of this column as our version of a quick look. And of course as one would obviously expect, the best way to objectively express our feelings about a game we haven't taken the time to complete, is through the use of ninth century Japanese poetry.
Yoshi's Woolly World
Hours played : 10
Yoshi's Woolly World is a vibrant, charming and polished 2-D platformer released last fall for the Wii U console. The latest in the series is evocative of a personal favorite of mine, Super Mario World 2: Yoshi's Island, and tends to succeed in hitting most of the same notes that game hit back in 1996. The main issue i have is that this game came out in 2015, and if it weren't for the updated art style and visual fidelity, you might think you were actually playing a Super Nintendo title from 1996. Yoshi shoots eggs, flutter jumps, pops question clouds to reveal hidden paths, and tongue fucks everything and anything in his path. Indeed the whole routine is back, but now in yarn form! There are 5 worlds to explore, each with 8 stages and plenty of bells and whistles to unlock, but ultimately the whole package feels underwhelming as a full blown $70 title in today’s market. If you are really hungry for a great side scroller on the Wii U, pick up Shovel Knight or Super Mario Maker instead for unmatched value and incredible developer support.
Yoshi Plods through the motions
The wool looks super
Hours played: 6
By now most everyone has heard all about Farcry Primal, as the game has been scrutinized to death in the media over the last few weeks. Much of the reason for the exhuberent amount of coverage can be blamed on the slower game release schedule in January and February, as well as the multi-million dollar marketing push by publisher Ubisoft. However, a lot of the attention the game is receiving seems to be over the speculation that Primal started its life as a Blood dragon-esque add on for Farcy 4, and somehow evolved into a full priced retail product, leaving gamers to question the value in purchasing Primal at full price. On that note, I have little new or groundbreaking to offer, instead, I echo many of the statements already made about the latest Ubi open world romp; it's a solid game for those who yearn for more Farcry. Its brutal, visceral and finds some truly unique ways around the old guns and helicopters model of the last couple games (the beast mastery is easily my favorite addition). There is very little story to speak of, you will be seeking out and killing other humans using spears, arrows, and plenty of melee combat, which can feel jerky, imprecise and unsatisfying at times. The increased focus on hunting, gathering and crafting makes Primal feel more like a survival-lite game than a true story based open world experience that we would come to expect from a full-blown $70 Farcry title. Proceed with caution, and if your on the fence, maybe pick it up used in a few months, as I would expect a short single player campaign with no multiplayer will translate into a plethora of used copies at your local game shop.
Explore the wild
Tame your inner animal
charge less for this game
Life Is Strange
hours played: 3
Every now and then when I play a video game, I catch myself in the moment and stop to think; why am I enjoying this? What is it about this that is appealing to me? That happened to me a couple times in the opening hours of life is strange, the story about Max, a young, gifted photography student trying to fit in after getting accepted to a prestigious art academy in the eerily named Arcadia Bay. Max finds its hard enough to fit in, but when she discovers she has the ability to manipulate time, things get understandably more complicated. Early on in the first episode, there was a sequence where I had to persuade the local group of 'mean girls' to vacate the front steps of our shared dorm (they wouldn't let me in, the bitches). After exploring and observing the details of the area, I fiddled around with a nearby custodians paint can and a set of automatic sprinklers, I hid nearby making sure I had a good view of the area and used my ability to rewind time. Success! The sprinklers expectantly went off on the janitor, who dropped the paint can, which splashed onto the rude girls dress. Eureka! As the Zelda chime went off in my head I strolled up smugly and pretended to be concerned for her, earning some brownie points with the cool group to be cashed in at a later date. The satisfaction set in and I couldn't help but grin sheepishly. I sort of felt like Agent 47... if he were an awkward teenage girl with the ability to rewind time and a penchant for photography. Which brings me back to my original point… why the hell am I enjoying this so much? I'm not exactly sure what it says about me, but the combination of lovely visuals, ultra cheesy dialogue and a budding sci-fi mystery to explore is enough to keep me coming back, at least for now. The game is worth checking out for fans of adventure games, and you should be able to get all 5 episodes packaged together on sale, I picked it up on the PSN store for $10.
Clouds toil about
We dance in the storm of time
Bitches get dealt with
Thats all for now! Stay tuned for more masterful poetry and ultra-poignant commentary!
Well we did it. Episode 10 has been attained. I've been running around with my head cut off these past few weeks- between 14 hour work days and husbandly duties there has been zero time for any extra curricular activity save editing podcasts with bloodshot eyes. The intro ended up sounding a little tinny and hollow in an otherwise solid podcast, but damn-it anyway if i just want this episode done so i can get some rest.
Welcome Robbie Fernuk to the conversation. Robbie is a self proclaimed 'terrible gamer' as stated personally in his article he wrote for us all those months ago here. We can all relate to being terrible at something, but to be terrible at something that you love to do takes an extra bit of perseverance and a pile of patience. Enjoy the show, lets hear what you think in the comments below!