Well, we've made it to the snake eyes version of the Gismos. Miraculous really, considering all the jobs our staff has recently procured. Due to my recent acquisition of the Bubonic Plague and my microphone somehow also getting sick and choosing not to work our intro will be absent this episode. At the very least i can transcribe what i would have said and it goes something like this:
Here we go again friends in this episode 11 of the Gismos.
The recently released "Tom Clancys The Division" has your character answering a 'call to arms.' The takeaway is that your a specialized citizen- a firefighter, ex marine, medic, doctor or technician of some sort who has been chosen to....essentially become a remorseless killer.
How much longer can this hypocrisy of the 'hero' video game character droll on for? Is it heroic to round a street corner and open fucking fire at anyone wearing a hood? Who shoots first is ultimately irrelevant as the outcome is always the same. you live they die. Your characters typical blaz'e reaction to the whole thing is almost as bad as the act itself.
But its all justified isn't it? Your sent by...someone, to find the cause of the virus outbreak and bring a stop to those responsible without any attempt at conversation- just the old buck-em and scram tactic. Its amazing that the games involving murder simply run the motions
with absolutely no regard for your characters actions withing the narrative. Cuz everybody's a killer, so why bother explaining it?
I've just recently become hyper aware of the contradiction facing many games today- whos the bad guy here really? I just can't ignore it anymore. Many would argue that its just a game and shooting things is good enougt for them. But i say why settle for bare bones mindlessness? its time for games to grow up with the players.