GISMOS_05 - H8TFL8, NX, THE STATE OF RTS AND GAME TRAILERS

This week we begin with a Hateful 8 non-spoilery discussion with some award show thoughts mixed in as well. Kevin holds his Nintendo allegience hostage. Pete wonders what happened to the RTS format and i question the art of the video game trailer.

We've been kicking around some ideas for a better and richer podcast that would involve a different kind of review format so hang in there. Also, trying not to sound like jackasses is pending further conversation. 


THE MAN WHO FELL FROM EARTH

The Starman’s returned home.

Yes, this is Evade Gismo, but Bowie had a big impact on my life. I reached a little, and found one thread linking David Bowie to gaming -- back in my DS days, I S-Ranked “Let’s Dance” on Elite Beat Agents.

I’m known to wax stoic on celebrity deaths. I heard the guy who wrote “Ace of Spades” died last week, and I had no response. I like the song, but it didn’t exactly change my life, and wouldn’t it be a bit pretentious of me to suddenly care about a man in death when I ignored his entire life? Seems to me that an artist’s death should be the least tragic death we can hear about -- because artists live to the fullest for the rest of us, and share their findings. They’re more alive beyond the limits of their meat-body than most anyone else; once an artist becomes well-known, they’ve already immortalized themselves beyond death. So while I’m not mourning Bowie’s death - he lived more life in 25 years than most people do in 100 - I’m taking time today to reflect on his career, and that in itself is all kinds of profound.

People have been going DaVinci code on Bowie’s cryptic lyrical allusions for decades now, but you don’t have to dig too deep to recognize that Bowie could have died at nearly any point in his lifetime, and it would have felt poignant. Everywhere in his lyrics, he equates the singular isolation of his fame with death itself. Each persona, from Ziggy to the Thin White Duke, underwent a full life-cycle, from birth to death, and reincarnated as the next persona: Starman’s Rock & Roll Suicide; Aladdin Sane, for whom Time was always “waiting in the wings”; as the Man Who Fell to Earth, he was sure to remind us that he was only ever  “just visiting”; but nothing more explicitly pays the two coins to Chiron than “Lazarus”:

Oh, I’ll be free
Just like that bluebird,
I’ll be free;
Ain’t that just like me?
— "Lazarus" (from Blackstar)
Bowie convulses behind Oedipal pinhole-eyes in the video for Blackstar.

Bowie convulses behind Oedipal pinhole-eyes in the video for Blackstar.

Bowie lived his work, but never forgot to weigh its worth. His awareness of fame’s limits seemed to manifest through his constantly-changing performance identities -- and now he’s left them all behind, with us.

There’s something that sets him apart from his contemporaries, something more than boyish Beatles charm and Rolling Stones machismo. The further he flung himself into weirdo territory, the cooler he became, to the degree that maybe  we earthlings, too, could become proud of our weirdness - of suggestive androgyny, blatant sexuality, good-humoured extravagance, brooding self-obsession. Bowie colonized a crooked kind of glamour for music, in equal parts ravishing and ghastly, coining ironic genre jokes like “Plastic Soul” while charismatically advancing the boundaries of on- and off-stage sexuality. To date, no figure demonstrates masculine androgyny as proudly as Bowie. That influence changed my life as a white hetero-male -- I can only imagine how much he’s inspired his gay, genderqueer, and trans fans.

Intoxicated New Year’s Eves, long nights alone with my guitar, dancing with glowsticks under campfire sky, making out in the carriage-house loft -- the man’s been the texture of so many of my fondest memories, and will continue to keep us company long after he’s gone.

Stay freaky, friends.

GISMOS_04 - G FRIENDS

Welcome back you lovely people. We have a few new faces...er, voices added to the EG roster as of late. Kevin McKenzie and Pete Krouzelka. Both of which are old friends of ours who have always had a whole lot to say about video games; the state of the industry, innovation and gaming from a consumers perspective. But lets be clear, we simply play a lot of games, if 10,000 hours makes someone an expert then, well...were experts but certainly not professional Journalists. This allows us to drop a few C-Bombs here and there but that should not reflect the mostly insightful and informative conversation. Man your horse friends we've got a lot to talk about...apparently.

 

Gosmos_03 - 2016 BIG GAME HUNT

If you type 'videogames 2016' into Google what comes up is one anticipated title after another. All we see at Evade Gismo in place of said games are clocks. Big analogue motherfuckers; grand daddy hands ticking away. Sure they're magnificent and opulent. But would you put 20 of them in your bedroom at once?  It's a veritable nerdgasm of a life well wasted.

'Oh this time...this time, this years gonna be amazing...this could be the best year for games, like,  ever!" Says everybody at the beginning of every year since the 80's. If you shut your eyes and hope hard enough  and hold your breath long enough you might hear the flap or buzz of the videogame fairy next to your ear asking you about your game budget for the year. 

The lineup is promising. What will you be playing this year?

GAMING AIN'T FILM

As I was playing through 2014’s Wolfenstein: The New Order a little while ago it occurred to me that I was playing a great movie. After a few fervent early missions killing robotic mega-Nazis, you enter a peaceful homebase area and interact with a small cast of friendly characters. As I spoke to each of the rough-and-tumble renegades, scoured their candlelit quarters for juicy backstory details, and trawled through countless newspaper articles describing the establishment of the totalitarian Nazi superpower across the globe through the 40s and 50s, I realized I was part of a story that desperately wanted to be told in full. Much like a movie, it felt as if Wolfenstein wanted me to see each minute detail of its story piece by piece until everything came together in my mind. The key thing here is that the game wanted me to SEE these details -- and not PLAY them…

Click here for Nazi-approved, German-language Beatl- *aherm* Die Kafer smash-hit, "Mond, Mond, Ja, Ja".

Click here for Nazi-approved, German-language Beatl- *aherm* Die Kafer smash-hit, "Mond, Mond, Ja, Ja".

 

Don’t get me wrong. I really enjoyed New Order overall, and I’d recommend it. But as a game it’s just mediocre. Strip away all these rich story details, tense dialogue exchanges (which you don’t control; you just sort of watch your character talk), and lovable characters, and you’ve got a fairly inarticulate dual-wielding run-and-gun corridor FPS game. If the writing had been weaker, I don’t think I would have been motivated to grind through some of the more tedious “DO THIS THING HERE!” challenges that the game inelegantly chucks you into. But it carries so well as a movie you want to know the ending to, that the anemic gameplay passes as fun a lot of the time. And this identifies a blurring line between games and film as the former continues to balloon as an industry -- what other entertainment medium has grown so large, so quickly?

In the wake of the financial success of consoles in the 90s, the largest budgets for videogame production are rising to compete with Hollywood films, with the star talent, CGI, and marketing campaigns to match. A co-worker of mine told me he’s interested in gaming: he moonlights as a foley guy for TV and commercials, and he suspects that videogames are where the real money is nowadays -- even for an industry as film-niche as sound production.

However I think this is a mistake. I think the real similarity between movies and gaming pretty much ends at budgetary magnitude. To treat gaming as just… home video in a different type of VCR sells it short of its potential, and leads to exploitative licensing cash-ins like the new Star Wars videogame. I do appreciate that some games work well as kind of surrogate films (looking to aforementioned Wolfenstein and Metal Gear Solid) but these linear narratives really feel like they sprawl too wide and deep to be contained in the silver screen; they take advantage of the affordances of gaming to tell a bigger story. And in the rare cases where the depth of gameplay matches the depth of story, nothing’s more fun. These days, many AAA titles aim to awkwardly recreate the cinematic experience through a controller and the result is usually a deadened game and a dull movie. I played through Hitman: Absolution and Deus Ex: Human Revolution when I built my PC last year, and both games seem to sacrifice so much of their well-loved gamey-ness for a dull, mass-appeal movie-ness. No player sits down and hopes not to push any buttons in a 10 minute interval. The difference in appeal between literary depth, and interactive depth, should be respected.

I mean, even in name they indicate something radically different. The whole activity of film isn’t called “movie-ing.” It’s too passive. As a medium, it’s called film or cinema - a simple noun. As a whole activity, the other medium is referred to as gaming - a present-tense verb; something that is being done. There’s plenty of room for flexing the semantics of this distinction but regardless it can be agreed upon that gaming needs to take a different industrial arc than film does, so those massive pools of resources can fuel innovation and interactivity, and not just mass-appeal spectacles.