CARPENTER LIVES

I know, i know, were a little late to the Carpenter game here. But who dies anymore really!? If you happened to be a major player in the entertainment business there is a good chance your soul is indelibly immortalized within the very fabric of the internet. Since he passed away i've been learning all sorts of things about the Master of Horror. For some reason i thought the actor Jennifer Carpenter was his daughter, to my dismay this is not the case. Shes still hot though and her performance in Quarantine was exceptional. She can scream a block down though, that's certain!

Reading through his filmography its difficult not to assume that this man was a babysitter. I know he was for me when i was a brat. No he didn't come to my house and he certainly did not tuck me into bed, the opposite really. He kept me very awake at night. So it seems he was the worst babysitter of all time, but his films left me dreaming. Which is the greatest gift of all.

Also he was a badass music producer. He created many of the film scores of the projects he Directed and Wrote. This i had just discovered today and it deserves a listening to. Its a lost mix of scores he never released. I don't typically do this but "Thanks internet. Today you have been good to me."

Please enjoy

EXPLHORROR 3: NOPE! NO MORE...I'M DONE HERE.

Nancy Regans 'Just say no to drugs' campaign in the 80's was the supposed retaliation and answer to the 'war on drugs.' A fitting retort, and a new exclamation to all the would be 12 year old boggie sugar users and nerduels contemplating a tasty  joint being dangled in front of them by the same country supplying them with said narcotics.

Here, today, on Halloween were not dressing up like Nancy Regan, were replacing the word drugs with Outlast, Metro, Dreadhalls, Vanishing, Resident Evil. That phrase campaign is just as relevant today as we want it to be. I didn't say no to anything in the 80's and look at me now. A popular adage in the improv game is 'just say Yes', which i have been living by for years. But we all have friends who just have to 'say no to horror games.'  

Click the image or here for some more snarf worthy chilling tracks for Halloween.

Click the image or here for some more snarf worthy chilling tracks for Halloween.

Saying no to a great Horror game is really hard for me. Especially with all the great indie titles being released in the past years. Although many of them fall flat they are just as important. At the very least, we learn what doesn't scare us so we can streamline our terror and tailor our experiences for a truly personal exercise in fear. That's not crazy right? The more i play the more i realize when to put my severed foot down, what i just can not allow into my horrorscape any longer. This includes 

Rape: I've seen enough of this for a lifetime of celibacy. I'm done with rape and I get it. I don't need to see that anymore. In games it's pretty rare to walk into a huge rape scene (Tomb Raider, Hotline Miami 2). But with film its rampant, Usually its pointless and only serves the viewers discomfort. The power of rape on screen is that we are helpless as a viewer to do anything about it. I have a FF button and eyes that i can close but that's about it. There is nothing new or inventive to be done with rape scenes anymore and there is nothing to be gained by it. Of all horror i'm the most uncomfortable and annoyed with rape and one other exception.

Torture:  Nails  torn free from hands, knees stabbed slowly, eyes pulled out, you get the idea. We've all experienced torture in some way. I don't mean that 'friday can't come fast enough' kind of pain but real helpless, nightmary agony. I just can't take it anymore. The last torture anything i saw was Wolf Creek 2. This villain is amazingly well done. With John Jarratt playing the role of Mick Taylor. Hes essentially the protagonist of the story as well. You can see his face, he shows up at the beginning of the movie. He simply hates people and does very Snarff worthy things to innocent travelers.  Maybe its watching someone tied up in a chair, or the screaming, or the sound of the skill saw whirring at 1200 RPM. or the blood mist covering the body parts. It captures my imagination so well that i cant help but kick and squirm when i watch it because i can easily assume the role of the victim. It a very powerful device horror uses and something i just can't do anymore. Fuck, i had a hard time with watching Snake in Metal Gear 3. It physically effects me. My heart is jacked, my hands are sweaty and my mouth gets really dry. I respect the power of torture in a story but i just have to say ' Nope, fuck this' pause, menu, quit.

An interesting conversation i had a few weeks back with some friends involved rape vs torture. See i learned that for women Rape is a mans version of Torture. A man watching Saw should stir up the same reaction that a woman might have to a rape sequence. Except for us men, were not continuously thinking about possibly being overwhelmed and tortured as were walking home alone late at night. It was a great conversation that had me really realizing how women feel about rape and how ubiquitous those thoughts for women are. 

That being said the real reason we can't turn on our PC's and consoles at night is the tried, tested and always effective jump scare. What a cunt these things are. I feel like every time it happens to me i loose about a week off of my total life span. Incredibly cheap yet effective. They are here to stay and will be forever be keeping us on our toes.  

EXPLHORROR 2

Welcome back to our second segment of Explhorror. Where we have been expl-goring the subtleties of interactive horror and what leaves us thirsty for more. This round is all about atmosphere, sound design and how the marriage of the two is of the two devices willlive happily ever after. These days maybe not, divorce is rampant after all, enjoy it while it lasts i say.

This badass collaboration by OGRE and Dallas does in fact kick balls! Just released today! Click here or the image above for some 80's inspired Halloween sound treats. 

This badass collaboration by OGRE and Dallas does in fact kick balls! Just released today! Click here or the image above for some 80's inspired Halloween sound treats. 

Stories  are ancient things, tattooed into every culture, transcending generations. If you spend enough time with one it could betray you, reveal mysteries or uncover personal insights. Essentially they are experiences as elaborate as we choose them to be and everyone has one of their own. They can find there way into places you didn't want to see them and alter themselves to fit anyones purposes. They attach themselves to every object we've ever had and every person we've ever met. A story is as powerful as the medium wielding it. Strangely, and for some reason the Horror videogame genre tends to spend its energy on all the devices surrounding a story and not the story itself.

It didn't use to be this way, Frankenstein was a thinking mans (or womans) macabre tale of creation, loss and expectation. These days it more like "Hey Sidney...what's you favorite scary movie?' A group of survivors are left stranded in the outskirts of Raccoon City and happen upon an old seemingly well kept,  mansion. A father visits a small foggy town with his daughter only to find her kidnapped moments after they arrive. An archeologist finds a strange and powerful object in a middle eastern cave and goes crazy. Even the discriptions share moody settings.The stories themselves are typically an after though to the visual and auditory spectacle that's attached to them. Usually its a 'find the person' or 'get out of the place' or 'find the object to find the person to get out of the place'

In a great Horror game the atmosphere itself takes its own character. The sound fills all the hollow spaces the mood cant account for and boom. You've just pood yourself in the dark and have no real tactical way to the bathroom. Suprise muthafucker!

Great game atmosphere had not really been that exciting at the time i was in film school 15 years ago. The fog in silent hill was the best example.It was during those idle days in Cinematography class that i really began to understand mood, atmosphere and how important it is to get it right. Mostly it was just pumping fog into the woods or wherever it is you happened to be shooting your next scene.  The fog would fill in all the dead spaces and soak up the light and diffuse it beautifully. Very effective. Good to know. Atmosphere= fog.

Metro 2033 should go down in the history books. This game has Snarf potential. Snarf is an uncommonly used verb (mostly by myself and maybe one other guy) used to describe any bodily discharge of any kind. If i said 'Metro made me Snarf all over my lap and mechanical keyboard' that could mean puke, pee, spit, poop or other. So i Snarfed many times during my play-through because it was so damn convincing. It could be assumed that graphical muscle has caught up to our imaginations. This game is incredible. I have friends who just say 'nope' to that game. They can't handle the oppressive atmosphere in tandem with the growling mutant sounds echoing down the tunnels. At this point the best thing to do here is just demonstrate. 

 

Another excellent example of great mood is the Resident Evil Remake for the Game Cube in 2002 and it will still blow your dick off. It looks marvellous.

 

Arguably the most important aspect of anything scary is the sound of the thing. When i'm reliving some terrifying moment  for the 12th time in a row i take off my headphones to concentrate. Its just pure nightmare fuel to have the failed moment be relived over and over until its beaten.  Its hard as hell  not to let the groaning, choffing, slimy noise distract me from the challenge itself. So my reaction is to disassociate with the moment in order to complete the task. Life lessons. Disassociate when times get tough. Being scared as fuck is also another technical term i might use here.

The best sound design should scare you. It should suggest badness is around the corner, it should use your own imagination against you then Snarf on it.  All the layered modulation, and distorted sounds are extremely necessary to achieve full immersion. The chainsaw man in Resident Evil 4 is tattooed into many gamers brains. When i hear a tree being cut down i cant help but think of the trauma the audio cue has caused me. The Ying Ying Ying revving of a saw motor behind me now jacks me up into overdrive. Fight or flight they say and in a game either is acceptable but not always available. 

Suprisingly many videogame sound designers create their own sounds from scratch for each game they work on. If a sound bite is required for a character digging up something they will do a sound recording for it. If it happens again weeks later for another game they will re-record a separate individual take of that sound again..

Happy Friday all. Here's a few more fantastic audio examples from Dead Space. My dog hates me right now.

EXPLHORROR

a terrifying photograph taken  at god knows when from god knows where. Spoiler alert, the family died. Just kidding, well the family is likely dead now but not because of an upside down flailing shadowmonster...i think.

a terrifying photograph taken  at god knows when from god knows where. Spoiler alert, the family died. Just kidding, well the family is likely dead now but not because of an upside down flailing shadowmonster...i think.

HAPPY HALLOWEEK Boils and Ghoulies! Our favorite time of year has arrived once again, if it hadn't then we'd be having a very different kind of conversation right now. Thankfully that's not the case and we can get on with our celebration of mental anguish. This week we will be exploring variety of horror themed topics mostly related to gaming, rather than one giant terrifying post we feel its best to slowly draw out the tension with scraps of viscera.

Today is all about watching vs participating.

Official Maniac soundtrack by Rob.  Please enjoy while you read.

Us gamers are a special kind of fucked up. There exists within us a strange desire to simulate fear and anyone who plays games has most likely played something scary on purpose. Mulling over the trailers, watching lets plays and chin scratching over which title has the best scare: cost ratio. It takes a certain kind of someone to actively seek out horror just for the thrill and excitement fear can bring us. Of course we are not in any real, tangible danger so we convince ourselves its safe. We all saw our share of horror on screen at a young tender age and assumed we were equipped to handle any slimy monster, or red painted-whatever came at us.....

Friday the 13th pt.7 the flying twinkie.

Friday the 13th pt.7 the flying twinkie.

But watching vs participating is a very different thing. The first example of this was my personal experience with Resident Evil in the summer of 1996. I was 14 years old and was a big slasher horror fan, presumably like most boys my age. Thus far Mario, Sonic, Crash Bandicoot, Zelda: a link to the past were a few examples of my early gaming career. At the time horror, for me, was having one life left before a game over. Watching Jason Voorhees dashing innocent campers against a tree was shocking, but i didn't loose any sleep over it. 

We spent all our allowance on renting the game for the weekend, bus tickets to get to Blockbuster video and slurpees with bags of candy to get us through the night. So our budget was stressed already and the guy at Blockbuster was really pushing us to get a memory card!? What the hell is a memory card? I can't save the game on the disk? We had a quick huddle about it and resolved that we would not require a Memory card. Mistake. We had inadvertently created a Roguelike and just amped the tension to 11 with that choice. Which in hindsight was a big moment in my obsession with horror.

When we booted the game up we had a good laugh. Even then, the intro was hilarious. But then we started playing the game. The slow loading screens were done so well that many of us gave up the controller before the next rooms door opened out of hopeless anticipation. The audio cues of slow footsteps would send us reeling. What pussies i thought, then i would play. Enter a room, and the now famous dog scene from the game really screwed me up. When the dog smashed through the window nobody in the room knew what to do, including myself. Normally someone in the room would have something to say, albeit not helpful or constructive, but something. This time, no. I popped off a few rounds at the carpet and ran away. A reasonable response. I was sweating, short of breath. My Heart was throbbing bad. I realized that i had just experienced that moment with my whole body and not just my mind. 

Watching lets plays is popular because your waiting for a reaction from the player with nothing really to invest in. All the best lets plays are from horror games. Watching someone freak out is, and always will be, fucking funny. If you were the one playing you probably would have reacted in a similar way which adds to the funny (flailing all about and screaming like a baby) But you will certainly never forget it. 

When you play the role of the character everything changes. Your invested --- spending time and money on something you expect to stimulate some sort of emotion. We expect this now because, usually, the games deliver and treat us to something special. In a film nothing is at stake. Awful things happen to innocent people. Killer lives or dies. THE END. You might remember an especially brutal kill or the sexy lead character, maybe the killers mask. For me, i remember much more about a gaming experience because, if done well, iv'e tricked my mind to believe that i was there. Rarely do i ever feel like the character i`m playing. Mostly i put myself into the shoes of the protagonist. Much more frightening that way. Occasionally i find myself recalling a certain memory of myself reading a morbid letter with faint scratching sounds coming from the wall beside me in a dark, smokey room and distinctly remember feeling nervous. Turns out it was a sequence from Metro; 2033. Has that ever happened to you?

Fear is a fascinating and powerful thing. Its a visceral emotion with the potential to overcome ones entire life if not tended to properly. It must be constantly analyzed, assessed and controlled in order to be an effective measuring device of outside threats. Some believe it to be an exaggerated leftover self preservation response from our primeval days hiding from predators. Still effective today and absolutely necessary for our survival. Something i feel we can all agree on is that we have felt it in at least one of its many forms, routinely.

Tomorrow is the efficacy of atmosphere and sound in Horror games. Tune in kiddies and happy HALLOWEEK.



KEE: POST-MORTEM FOR THE FIRST (AND LAST) OF ITS KIND

kee2015edit.jpg

Not unlike Camilla, my girlfriend Tuna's career as an artist draws her to table at comic & entertainment conventions. We've only been to a few so far, and all within the city, but Vancouver has  tons of small conventions that go on throughout the year which draw a diverse and enthusiastic crowd. A colleague - Chaos Lindsay - caught wind of a new, first-ever comic expo going on in nearby Kelowna and invited us along. Tuna signed up, split a table with Art Ikuta, and last Friday our merry band packed up & set out for the Coquihalla highway.

The old good cop/bad cop routine.

The old good cop/bad cop routine.

Our expectations weren't terribly high. Most large conventions are now 4- or 5-day affairs, organizational ziggurats of nerd-merch, fan-art, and tweetable conference-room reveals.  If anything we were testing the waters of a small, but seemingly well-to-do convention in a nearby growing city. Judging by dinner conversation the Friday before the con (tales of of epic fails at other first-time conventions), we were really expecting the very worst and hoping just to recoup travel and attendance expenses. (SPOILER ALERT: We didn't.)

I was rather confused as we rolled up to the Capital News Centre on Saturday morning. In the sprawling parking lot were two huge buildings. I saw signs for a swimming pool, a fitness centre, a public library... a couple of open bay-doors revealed the exhibitor entrance to the expo floor, which was an astroturf indoor soccer field. The floor was small (we were separated from the other half of the soccer field by black mesh) but spacious, everything hedged in by lovely (and no doubt budget-hemorrhaging) curtains of black fabric. We finished setting up and counted down as the match timer on the far wall counted down to 10:00.

My 1-word description for Kev & Linds alternated between 'badass' and 'adorable' during our 24 hours together.

My 1-word description for Kev & Linds alternated between 'badass' and 'adorable' during our 24 hours together.

Our time at the con may have ended with a whimper, but it started with... also a whimper. It was hard to tell if the doors were open. We met some lovely people - I was a particularly big fan of the genderbent Prince Leia and Han Solo couple who were walking around. There was a hired Robocop cosplayer who scared the shit out of everyone. Two or three of those charity Stormtrooper guys were on duty. Billy West's autograph table was almost indistinguishable from the other exhibitors. After lunch we asked the door volunteers how many people had attended so far, and they couldn't tell us. They didn't know. I headed out to grab some food for my exhibitor family; I think it was a 20-minute walk to find the nearest Subway. By the time I got back around 4:30, there was nobody on the floor except for exhibitors checking out other exhibitors and volunteers playing Super Smash Bros. Melee. Nobody had recouped their expenses by this point. An hour later, everyone at both our tables had melted down to the soft bed of astroturf, waiting out the ennui.

Then Lindsay's eyes lit up and she asked us what we thought of cutting & running, just skipping Sunday altogether. Then everybody got going and the next thing we knew, a con organizer (because this felt much more CON than CONVENTION) asked us why were packing up in such a hurry. We told him we were leaving and not coming back. With a dejected grimace he quietly nodded and said he couldn't blame us. We were hugging goodbye at King George SkyTrain station by 11pm that night. 

Don't get me wrong. The Okanagan has got some awesome artistic talent. There were lots of quality exhibitors and guests - I liked the inlander penchant for crafting - and the space was well used. But between an absolute vacuum of marketing power, and competition with the young but successful Kelowna Fan Expo earlier in the year, there's just no enthusiasm for the KEE. We heard from others that some of the artists had gotten together Saturday night and distributed flyers themselves to rouse up some rabble for Sunday - so what, exactly, did these exhibitors pay for? As far as I've heard, not a soul has gotten a refund for this lackluster event.

All told, we had a fun weekend. We made friends with radical people, realized that sometimes "Best Value Inn" really does mean "Best Value" and not "Worst Quality," and made enough bad train puns to guarantee an eternity in the deeper levels of comedy hell.