THE VENT: METAL GEAR SOLID V STANKS!

I like to think I'm a reasonable person who has just experienced some very unreasonable things. Thank the good lord i was not out in public when this game ended,  I probably would have had a full blown adult tantrum. I realize that this tirade is not going to be respectful or in any kind of good taste and I don't care.

I grew up with Metal Gear and have been a dedicated fan despite the numerous shortcomings of the series. I had a lot of fun playing MGS:V, everything was fine up until the end that is. Somehow all the sloppy supplemental dog shit of the series ended upright in my lap as I watched the credits roll yesterday.

The VENT is a special place. It will allow us to spew negative mental annotations off the record with no regard for any ones feelings. A huge portion of criticisms tend to be unconsciously edited; trading off a negative trait for a positive one. Well here its all con baby! Here we don't give a fuck. 
What follows is a unabashedly annoyed gamers thoughts on MGS:V:

Fuck the repeat main missions. I can't be  the only one amazed by this insulting mechanic. I didn't buy a game to play the same main missions including cut scenes 3 times over, and this happened with maybe 5 of the main missions, which, if my math serves creates at least 10 useless missions that I could have simply chosen to replay with a different approach. The side ops are even worse. Every time i rescued a prisoner it would just spam it again and add the same fucking mission back onto the god damn list of shit i had already completed with a check mark beside it. So fuck that. Also fuck that replay of the intro at the end of the game again. The fuck was that about!?


Fuck Konami for pulling funding on a triple a title mid development. Of course the root problem of most things is money and this Konami/ Kojima situation is no exception. What the fuck did you think was going to happen Konami?

"Kojima! You've gone over budget, and were really only into pachinko now and shit people can insert money into. So your done here. Unless we can find a way to insert money into your butthole and get a 200% cash return on the investment your finished here.We don't care if your games 'almost' done we'll make assloads of cash from the name alone not to mention the pre-orders and make sure all the reviews that come out will be 10's somehow. BWWWAHAHAHAHAHAHAHA."

                                                                                                                                - Everyone at Konami

Fuck anyone who thinks this game is a perfect 10. Also fuck numerical scores in general. Based on nothing really. But shit people like to see numbers instead of reading so let's just do that. Aren't reviews suppose to be a well rounded broad picture? Grading all aspects of a game experience? And if so how could you give an incomplete story 10? If the rest of the game was amazing,  but the story is something a drunk handicapped parrot could have told you and you felt generous and gave it a 9. The average is NOT 10. So fuck those reviews. The more i think about it the more i think the parasite in the game activated when anyone installed MGS:V and caused them to only give perfect 10's.

Fuck the boss fights. Everyone knows metal gear bosses are awesome. Kojima really phoned it in this time. The man on fires weakness is.....wait for it....waaaait.....water!! Omg of course? And washe Volgin from Metal Gear 3?  And was that baby psycho mantis? Guess we'll never know. How did they both work together? were they actual people or apparitions?  The fucking skulls are stupid. They were not fun to encounter at all.  Many of us had no idea how to deal with them. And who were they? If I knew what or who they were I might have been more invested in the mummers farce that was the 'battles'.Yes plural. You fight them many many times over. And what's with the unexplained woman skulls unit? And why the fuck were they still after me when Skull face died? And why didn't I get to fight skull face? I compulsively thought on Metal Gear 3 and how much fun all the boss fights were and how smart i felt after beating most of them. Especially The Sorrow. That game was, in my opinion, the pinnacle of the series.



Fuck Kojima for being a bad storyteller. I know the entire game is a kind of farce or goofy anime but come on dude. I feel like ive been trained to think being confused by a story is normal The joke i'm starting to understand now is that even with an incomplete mess of a plot MGS:V  still ended about as well as all the others. He's clearly started eating crayons and throwing his sippy cup across the room when its empty, grow up dude.

Fuck Quiets character. A naked woman who doesn't talk!? That's dumb and juvenile, she could have been slightly more dressed which would have made me take her a bit more seriously but it's kind of hard to to learn about a character that says zero things. There were explanations about why she couldn't wear clothes...or talk. Something about speaking the English language would give her a virus and she absorbs shit through her skin instead of eating or whatever.  


Fuck no David Hayter. He IS snake. Why would you spend way more money on an actor that has 5 pages of dialogue in an entire game that sounds like every other male character in the game? He must have cost millions of dollars to aquire, no wonder they went over budget. How many people bought the game because; Jack Bauer?

I'm running out of fucks to give here. Only a few left. So fuck the ending! As a gamer I don't care if your company shut down your product. You don't get a sympathy 10 from me because I know it was hard for you. Your grown ass men and you released a very incomplete game. So who was cypher exactly? Where did the metal gear go? Why was Huey such a fucking stupid bitch of a character? So I'm not me in the game? And no chapter 3? You know like every story ever has 3 parts. Konami's all like: 'nah bro. 1 big chapter and a second small one that makes zero sense is what we're about now.'

You know what, fuck me for writing this garbage. I guess I just boiled over after the game, no, the series ended on the worst note ever. In fact. I don't think I've been more annoyed with such an otherwise polished entertainment experience ever.

We encourage comments in the VENT. Insult something! it feels good. 

NYCC RECAP

A gods eye view of 'the block' section of NYCCC

A gods eye view of 'the block' section of NYCCC

Comic Cons are no joke. They are usually arduous in a way. If done properly your whole body should ache. Your heels should be throbbing in your shoes or goofy sized Anime boots, your lower back should be screaming for any horizontal action it can find. This last weekends New York Comic Con was no exception with upwards of 170,000 attendees it was a nerd army the likes of which the east coast has never seen before and Evade Gismo was right there in the shit! Even our wallets were hurting.

This was a new year for us. Usually myself and my wife are in the artist alley waaaay the fuck away on the other side of the con. With all the cosplayers;  Deadpools and Sith lords in the way it mid-as well have been on the other side of the city. If Spider-man was actually there no one would ever know. So usually we don't get much of a chance to go exploring. But this year we were on the front lines. "The Block' is the designer toys and small indie company wing of the con and it was busy as all hell this year. Thankfully we were a D-20's throw from the bathrooms and hotdogs. I barely had time to run off and 'work' for the blog. But i did manage to wait in line and play a few demos to share with you. 

Getting there was not easy or quick and the distractions along the way were numerous and went as follows

"30 seconds no more Dick"

"30 seconds no more Dick"

Dick fucking Tracy was there...finally. I've seen hundreds of thousands of costumers but never Dick Tracy. I let him know how impressed i was and got a fist bump out of it. Now where are those videogames?

 

Fool Marty!!

Fool Marty!!

Morty? I mean Marty? I mean M.J Fox? Is that you. I seriously had to look really close at this guy. From a distance he looked exactly like McFly. As i approached for a closer inspection i noticed that he was actually posing still. So NOT Michael J Parkinsons....i mean Fox. Doc didn't look so terrible either. See they were promoting the 30th anniversary of the film and the date that was entered into the Delorean all those years ago. October 21 2015. In celebration the promoters were giving away those future Pepsi bottles from the second movie. I wanted one, and i don't even like Pepsi. Of course, i couldn't have one. Despite my immaculate Marty impression i was not dressed in a life preserver or resembled Marty in the slightest. To get a Pepsi you had to dress like Marty McFly and wait in line for hours. 

Still no games in sight so i kept moving. But whats this?

James Jeans Ninja Turtles 

James Jeans Ninja Turtles 

And some more awesome shit that i don't need . These Ninja Turtles from the 'Good Smile Company' were so badass that i almost bought them all right then and there...but i didn't cuz it would have cost me $520 turtle bucks. They were non articulated figures but so awesome anyways. There was motion and style all over the place here. The poses had attitude and the colour of the skin was an awesome teal blue/green. One of our favorite artists did this image that the toys were designed from. Still no games though.

But so close. I was about to walk by this but im glad i didn't. Audible had a booth demonstrating there new interactive comics software. If you havent read 'Locke & Key' do it. Its a great series and was written by Stephen Kings son under the pseudonym Joe Hill. The line was short and i got to check out the first chapter of the story. The Oculus dev kit 2 was the vehicle for the story. The headsets were being stressed to the max so the screen tearing was pretty bad and the frame rate was shit- almost unwatchable. But the demo was so engrossing and cool that i stuck it out and really enjoyed the experience despite the shortcomings. Below is a video that was captured from my experience. Naturally i look like a jackass doing it. Deffinately a memorable experience. When i get my headset i cant wait to experience stories with the VR medium. 

Inevitably i stumbled into a few game demos on my way back to the booth. I got to play 'Dark Souls 3' and 'Mirrors Edge: Catalyst' both were underwhelming and had me questioning the whole sequel thing.

MIRRORS EDGE: CATALYST

I didn't play the original when it first came out in 2008. I was told and told to play it by friends but was never really inticed to try it or just never found the time. Well i did get around to playing it on Steam last year and had a really good time. The story wasn't for me so i didn't really care much for the characters but the visual style was beautiful. When i got my Oculus Rift DK1 in the mail a few summers ago i setup Mirrors Edge and realized way too late that this game and vr = barftown. After a big jump Faith will dive roll out of it and keep the momentum forward. During the dive roll the entire world spins out of control and i could feel the sweat beading and my salivary glands squeezing. Barftown.

So i was willing to endure the one and one half hour lineup to try the sequel Mirrors Edge: Catalyst. It was a fifteen minute demo, which was nice, and we got a small demonstration by ipad while in line which setup the demo and story so far. This was a surprise as most companies are not willing or even consider preparing a user for a quick gaming experience. The demo wasn't my favorite thing. All i wanted to do was fuckup a few security guards but i didn't manage to get that far. During the tutorial my game locked up 5 min into the demo and i was more or less exited from the experience. It looked amazing! Keeping the same aesthetics as the original game. One thing i noticed was that the movements were sluggish. Faith is a bit out of shape here and i found myself leg twitching as i held the run button for her to just hurry up and get to the next wall run. Of course its just a demo and no one should ever judge an incomplete title. I wont buy it on release day but i will be playing this come next year. The schedule release is February 2016.

On my way to the Bandai/Namco booth i found the myth himself. He seemed not very interested in moving all that much. Way to slip into the roll. 

DARK SOULS 3

 

The simulated nightmare of Dark Souls 3 was calling my name from the end of a very long lineup. Usually the conversation in the lines i wait in it quite lively. I was waiting in line with a friend and fan of the series; talking about the game and how i love and hate it. Usually this is when you might get a few thoughts from the fans in lone ahead and behind you. Often all at once. But here. Nothing. Nobody said shit and when it was my turn to play i tried my very best. 

The guy ahead of me had done this before. The girl at the booth commented: "oh, you again huh?" Why would you play the same demo twice? and wait in line hours to do it? Fans of this game are literally fanatical. I watched him play before my turn; he chose the knight class and bombed through the entire thing just so he could have a run at the boss. Which, spoiler alert, was a giant skeletony ethereal monster with a flaming sword and semi predictable albeit terrifying attack pattern. He died. Just like i did about 11 times.

Me, i just trotted along trying to remember how to block and counter. I played 'Bloodborne' in the summer and i loved it so. It's greatness caused me to forget Dark Souls entirely. So needless to say i sucked bad at this demo. But i did notice how beautiful it looked. So pretty; shiny armor, amazing views and an impossible labyrinth of undead monks. It must have been very painful and boring to watch me play. I parried a few attacks and had a lot of trouble with the camera angle. If you weren't positioned behind the character then he wouldn't hit the way you wanted him to. Most likely a user error. One thing i did notice was that it was strikingly similar to the last game and the one before that. Its the same shit. Its hard, really pretty and frustrating as hell. If your willing to work your ass off just so you can stab a boss in the ass 20 times to win then this game is for you. I really appreciate this series but i don't think i need to do this again, and so soon after there last game. I would love to see a few new mechanics that would reinvent the game though. 

In short i saw what i expected to see. Sequels that retained 80% of what made them popular from the start. I can't fault a publisher for maintaining consistency but i'm no longer content with the expected. 

Thanks New York for another eventful year. I hurt all over, got a nerd flu and fell asleep for 12 hours when i got home. 

GAMING ALBUM: 10/8/2015

Just a few screenshots of what I've been playing lately...

Dragon Age: Origins. While the Fade plays out as nightmarishly as the dreamworld it's supposed to represent, old women seem strangely immune to fire-pains.

Dragon Age: Origins. While the Fade plays out as nightmarishly as the dreamworld it's supposed to represent, old women seem strangely immune to fire-pains.

Dragon Age: Origins. As you can see, this is the "dragon" part of the game.

Dragon Age: Origins. As you can see, this is the "dragon" part of the game.

Deus Ex: Human Revolution. What self-respecting propaga- ..*ahem* news agency wouldn't want a statue of a godlike hand grasping a helpless Earth?

Deus Ex: Human Revolution. What self-respecting propaga- ..*ahem* news agency wouldn't want a statue of a godlike hand grasping a helpless Earth?

Deus Ex: Human Revolution. I laughed.

Deus Ex: Human Revolution. I laughed.

Darkest Dungeon. Love Interest + Deviant Tastes means that Umfraville both must relax at the brothel, and yet is forbidden. "I'd do anything for love... but I won't do that."

Darkest Dungeon. Love Interest + Deviant Tastes means that Umfraville both must relax at the brothel, and yet is forbidden. "I'd do anything for love... but I won't do that."

Darkest Dungeon. First run on the latest patch had my whole party die of heart attacks in one combat. Reynauld woulda' lived, too, if not for the damn corpsepile.

Darkest Dungeon. First run on the latest patch had my whole party die of heart attacks in one combat. Reynauld woulda' lived, too, if not for the damn corpsepile.

MOVIE REVIEW: A DREDD-FUL DISAPPOINTMENT

NO SMILING. ONLY DREAD.

NO SMILING. ONLY DREAD.

I'll be honest, I never read the 2000AD Judge Dredd comic, and I never saw the 1995 Stallone movie. My knowledge of Judge Dredd was limited to a brief magazine review of the 2003 video-game adaptation, and entailed Dredd's access to some interesting types of bullets for his gun. I'm not sure what compelled me to see 2012's Dredd, other than some vague recommendations by a friend or two and a general desire last night to get back into watching action movies. For these reasons I was able to watch Dredd as "just a movie," with no expectations.

Turned out no expectations was still too many.

Dredd is a day in the life of Joseph Dredd, a high-powered police Judge in the post-nuclear dystopia of Mega-City One, USA. Walled off from the irradiated wasteland that is the rest of the continent, and possibly the world, Mega-City One is a single, continuous, sprawling urban landscape (punctuated by 200+ storey, brand-named Megastructures) that spans most of the Northeast region of the USA. Since life in this society has been mostly insulated from the nuclear devastation outside, corporate monopoly, economic inequality, and state control have run rampant. Surveillance drones casually oversee 16-highway intersections, and offenses as basic as begging are punishable by several weeks in solitary confinement. Understandably, this claustrophobic situation has led to a lot of poverty, gang crime, and violent resistance against the systems of control. Enter the Judges: a new breed super-cop with advanced weaponry and apparently unlimited use-of-force rights when it comes to fighting crime. Dredd himself is a paragon among them, his reputation for dispensing merciless justice unrivaled. There is just... so much to work with here!

EXTREMELY BRIEF PLOT SYNOPSIS (SPOILERS AHEAD)

After witnessing how badass Dredd (Keith Urban) is, we see him assigned a psychic mutant rookie recruit by the name of Cassandra Anderson (Olivia Thirlby). Dredd goes full hard-ass on her but she doesn't seem phased. Together they check out a few dead bodies at the ghettoized Peach Trees Mega-Structure - the victims skinned and intoxicated before being thrown to their deaths - and Anderson's recruit assessment turns into a lethal grind up 200 stories of brutal gang violence. Once the "ex-hooker"-turned-druglord Ma-Ma (played by a much, much mellower Cersei Lannister) catches wind of a Judge on her turf, she locks down the Mega-Structure and engages the Judges with thugs, gatling guns, and traitorous, bounty-hunting Judges of her own. Dredd has his doubts about Anderson's ability to cope with the job, but through the use of her psychic abilities and fighting prowess, she proves so useful in the final takedown of the gang that Dredd forgives her many transgressions of Judge policy. Yet when they finally throw Ma-Ma from the top floor of the building and meet reinforcements, Anderson gives Dredd her badge and walks off, while Dredd tells the Chief Judge she was a Pass. Roll credits.

GRIPE 1: CHARACTERS.

DREDD: Judge Dredd is basically Robocop with Duke Nukem neuro-software. Ruthless, efficient, perpetually grimacing and ever-helmeted. I love it. Trouble is, the movie never, not once, questions his generous use of violence. Why is Dredd so committed to the profession? Was he orphaned and brought into training, like Anderson? Is he overcompensating for a guilty criminal past? And why doesn't Dredd work with a partner, like other Judges seem to? This would have been such a perfect place for the old stereotype of the dead partner - maybe Dredd starts to slip up in attempts to stop another partner from dying (even after warning Anderson that 1 in 5 recruits die during assessment). At the very beginning of the movie, Anderson psychically probes Dredd, and sees... something else... behind his severe interpretation of the law -- yet this is never followed up on !! I was positive the movie would go on to develop Anderson's growing understanding of the monster inside the man she'd been assigned to - about his history and motivations - but Dredd's character arc throughout the movie is completely static. He doesn't learn, he doesn't change; nothing even seems to surprise him. Not only do we have no way of relating to Dredd through backstory or exposition; we have no reason to really admire him, because he spends the whole movie just enforcing the rules he's been taught.

The classic "Holy fuck I literally just shot up a room full of innocent drug addicts" face.

The classic "Holy fuck I literally just shot up a room full of innocent drug addicts" face.

ANDERSON: Dredd works so hard to establish Anderson is the atypical strong female that she ends up having very little character to hold onto - though I must admit I was relieved there was a reason she was the only Judge not wearing a helmet (it interferes with her mind-reading). Early in the movie, Dredd pushes her to execute a... drug-user (??) in a bust, and her guilt is magnified when the dead man's wife later helps them evade the gangsters. There seems to be a dangerous sympathy that accompanies her telepathy, but this is quickly abandoned. Anderson hesitates, but never doesn't kill people. After her first killing, Anderson expresses no further agency other than at the end, where she walks off the force. She doesn't explore what it means to be a Judge, or how she can really make the world a better place; she just does the job perfectly, and then rejects it. This is a wasted opportunity for what should've been an interesting character arc. Lastly, through the first two acts of the movie, we get several references to Anderson's mutant status - in the Judge Dredd universe, mutants are a reviled minority of deformed freaks, with Anderson being the attractive exception - yet we don't see one single mutant throughout the movie, not even among the drug- and crime-dependent poor who comprise the enemy ranks. Why make reference to mutants if they don't even factor in? It's just half-assedly being "true" to the source material.

MA-MA: Cersei Lannister is the least enjoyable part of the movie. While in Game of Thrones this is because of her well-written and acted yet impossible-to-like character, in Dredd, her character is so ... not... character-y that there is just nothing to work with. In most of her scenes she is just sort of overseeing violence carried out by her lackeys - but we're never given a reason to fear or loathe her. She is an "ex-hooker" and "known for extreme violence" - but in her vague background montage, we never actually SEE her do anything evil! In a way, she cleaned up the Peach Trees mega-structure when she eliminated the rival gangs (all lead by characters whose mugshots suggest they would have made way more interesting villains) and conquered the totally unpoliced building. It's specifically said that Judges rarely come out to Peach Trees. Ma-Ma filled in the void and brought order to the place. Even her appearance is totally halfhearted as she croaks and mutters orders at her ethnically ambiguous drones - she wears absolutely no signifiers of wealth or power. How do you become a drug Queen in postnuclear America without getting some fucking bling, some cool guns, SOMETHING!? Nothing about the direction, photography, script, or performance suggest that Ma-Ma is remotely special in the criminal landscape of Mega-City One. There's no personal connection between her and Dredd, so there's no tension building up to the confrontation with her. It's just a generic conflict between crime and the law and it has no impact.

Nothing says "dangerously violent" like face scars, bedhead, and a maroon tanktop.

Nothing says "dangerously violent" like face scars, bedhead, and a maroon tanktop.

Imagine if this had been a grudge match - if Ma-Ma was an infamous Judge-killer, had their uniformed and helmeted corpses strung up and crucified throughout her turf, and that was why nobody answered calls out here anymore. What if Ma-Ma was a significant, and justified, political opponent against the rampant, institutionalized violence that characterizes Mega-City One's psychopath police force? Or, let's get Swiss-cheesy here: what if Ma-Ma had been the one who killed Dredd's ex-partner? Wore his bloodied helmet into battle against him, psychologically tortured him with guilt over his failures? Dredd tells the story of a cop versus a criminal - with just a few scripting changes, it could've been the story of The Cop against The Criminal: politically charged, just as violent, and way, way more intense.

GRIPE 2: ACTION AND PACING.

Towards the end of the first act, Ma-Ma cajoles her computer nerd into hacking building security to lock in the Judges. This is a big moment; innocent people eating their snacks and watching TV look around in confusion as the ceiling closes out sunlight and blast doors drop down to block all entrances - then the power goes out and the whole complex is awash in pure-red emergency lighting. For a fleeting moment, I was so excited by the artistic potential in this - for a movie playfully deconstructing rampant police brutality to run all its action sequences in a relentless palette of black and red - Heck, this even would have set up a few frames to boldly recreate two-tone frames from the original comic, a la Sin City - and yet within seconds, an emergency generator kicks in and natural lighting is instantly restored. This is one of many instances of Dredd ignoring its own potential for intense action.

3.4 - Pacing example.gif

Dredd weighs itself in as a sci-fi action movie, and while the sci-fi aspects it draws on from its source material are cool as fuck, the action bits are terribly executed. This might be excusable considering the apparently low budget for this film, but I think it just comes down to laziness. There is something that seems not only boring, but bored, about the choreography. For instance, the opening scene features Dredd chasing down a, I guess, hippie van (??) on a busy highway. Trouble is he does only and literally that. The camera cuts back and forth between a shitty van and a "tactical" motorcycle driving in a straight line. They change lanes a few times, but their driving is, overall, nice and safe. Then the van hits a pedestrian, Dredd blows out their tires with motorbike machine-guns, the van flips, and the enemies are mostly dead. Dredd hunts down the remaining survivor to an empty mall, disregards the hostage he's taken, and fires an incendiary round that slowly immolates its way from his mouth through the back of his skull. It's badass that Dredd is so decisive and imperturbable - but at the same time he so rarely does anything interesting. He points and he shoots; it's like he's playing a video-game. Mass murder is routine for Judge Dredd - he even walks Anderson through tactical protocol - but it comes off as totally unimpressive rather than ruthlessly callous, and it actually rings hollow when he literally runs out of bullets when cornered by his rival, Judge Lex. 

The script just doesn't seem to have any grasp on the psychology of tension. In the battle with Lex it's actually difficult to tell Dredd and Lex apart - they have the same helmet, uniform, skintone, and jawline. We don't know who to root for, or who's getting the upper hand until the characters are at a distance from each other. Dredd runs out of ammo and hides behind a pillar, while Lex approaches and delivers a single line that should have been the core conflict of the entire movie; to paraphrase, "this city's a meatgrinder, and us Judges just crank the handle." Lex then fires an armour-piercing round through cement that seriously injures Dredd. And what happens next, right at the critical moment where Dredd must finally prove his worth, going above and beyond protocol, human limitations, and outrageous odds? Anderson walks in from behind and shoots Lex dead. Dredd effortlessly heals his injury and the brush with death is forgotten. Dredd's one moment of weakness is executed in a humourless and anticlimactic way.

"Yes! Stand still and gun him down from a safe distance, my pretties!"

"Yes! Stand still and gun him down from a safe distance, my pretties!"

Earlier, there's a showdown with Ma-Ma when she intercepts the Judges as they ascend the Mega-Structure. For some reason, she has three mounted gatling guns, which somehow shoot lasers and yet still chug out spent shells, and uses them to decimate the entirety of the building floor, waggling them around in the general direction of Judge Dredd. She and her gang just stand there, combing back and forth with stationary guns through dozens of feet of Rebar and concrete, while Dredd casually stalks from cover to cover. There's just no tension here at all. After the onslaught, Dredd walks out and faces her from the opposite balcony as she literally stands at her gatling gun, peaceably accepting his confrontation immediately after fully committing to demolishing her home in order to destroy him.

Every sequence in between these highlights is like a bad FPS stage. Pop outfrom a corridor, kill a guy. Continue forward. Hide behind a corner. Kill a few other guys. Snarky comment. Chuck a grenade, then execute the incapacitated. Rinse and repeat. There is no feeling of mounting pressure to succeed. New problems just kind of come up and are quickly dispensed with.

GRIP 3: THE MESSAGE.

Ok. So I'm being hard on Dredd. I know it has lots of fun moments. I know it's just a dumb machismo action flick. But I loved the concept of this movie. I got the impression that the first 15-20 minutes was more dependent on the original comic than the rest, because it so clearly set itself up to be a massive work of satire. The relatable, sensitive, outcast psychic; the blunt-force, dogmatically law-abiding, ultraviolent Dredd himself; the constant foreshadowing that the chaos and violence in the city is the result, not cause, of inequality and state-sanctioned brutality. Without being too cheesy, in order to connect with the audience, the ultimate revelation needed to be that Judge Dredd is completely in the wrong. He's not a hero; he's just a peon, a slave to a system with no regard for the lives of impoverished minorities. Dredd is only in his element among the bloodbath of the action sequences; he depends on violence and crime in order to even exist. This dependence - the dependence of martial law on a perceived enemy - is never explored. The whole mystique of the masked vigilante is the fleshy weakling within -- who is this psychologically broken man? As it is now, the message more or less seems to be "The war on drugs has been a success and some people just aren't up for the job." 

In a setting like Mega-City One, this is a complete waste of an opportunity for a movie that could have been just as fun and violent, but also hilarious, satirical, and critically well-informed.

EVADE GISMO DOES NEW YORK !!

New York City Comic Con starts tomorrow, and Evade Gismo's gonna be right here in the thick of it with Camilla d'Errico!

Bright & Teal at Booth 215 in the Block !

Bright & Teal at Booth 215 in the Block !

Keep eyes peeled here and on Instagram as we chronicle, firsthand, the world-renowned nerd fiesta that is NYCC. There's gonna be an Adventure Time panel, Masashi Kishimoto's gonna be there, and there's even a few gaming panels over the weekend, too - see ya'll there!