THE BESTIARY: BREATH OF THE WILD
/Welcome to The Bestiary, where I present to you all the most unsettling cryptids inhabiting the darkest depths of my gaming psyche...
Read MoreWelcome to The Bestiary, where I present to you all the most unsettling cryptids inhabiting the darkest depths of my gaming psyche...
Read MoreWell, well, well. It has certainly been a minute hasn't it friends? About a 7 month long minute. So what do we have to say for ourselves? An inarticulate gesture with a gaping maw and some unintelligible muttering is about the best we can do. We simply got busy adulting, prioritizing other things like careers, wives/girlfriends/fiance's, artistic interests etc. You know how it is. Comparatively the whole " Hey i got a job so i can buy all the games i want....but, can't play games because i have a job" complex has been running through our minds lately as an apt comparison to our situation as of late.
So were back, and were not apologizing for the hiatus....or the lack of news regarding said hiatus. We got the band back together, including Jordan, which is kind of a big deal since we haven't been in a room together officially, all at the same time, in...well... ever. Sure were a bit rusty but that's all part of the dazzling charm of the Evade Gismo crew isn't it? Welcome back to the Gismos friends please enjoy! Leave your whimsical comments below and sound off with any questions or topics youd like to hear us yammer about.
Since were not in the industry as working game pros we can only speak for our experiences as adult gamers. From our perspective were the 'workin'mans gamer- experts in our own rights, which we're not exactly proud of - but content with the understanding that it's an unavoidable pass time for us. Working man is a title which affords us the right to comment and criticize other peoples hard work (as custodians of our own opinions) with a great approximate knowledge of many things within the video game realm.
This week Kevin tests the waters of video game piracy - whether or not Black Beard is rolling (or swimming) in his grave or raising his glass to the 'lifestyle' is yet to be determined. Pete asks if the term RPG is relevant anymore, and i wonder if there are too many video games these days.
What do you lovely people think? Comments and questions please!
The Tomb Raider series has had a bit of a turbulent past – some high peaks, and very low valleys over its 20+ year history. The original game was a stand out when it was released on the O.G. Playstation system in 1996. Bringing to life a buxom, globe trotting female equivalent of Indiana Jones traversing through fully realized 3d dungeons full of traps, puzzles, lurking beasts, and of course plenty of booty (Another word for treasure, you adolescent rubes.)
In the following years, the series fell into a bit of a lull with mundane repeated yearly releases (*cough* Ubisoft, EA ) crafted to satiate the demand of a public who were ravenous for more adventures starring the impossibly proportioned Ms. Croft. Even though these sequels were not up to the standard of the original, success breeds repetition, especially in the entertainment business. Sales of the series and the popularity of Lara herself, in the mid to late 1990's indicated that a powerful new mainstay franchise had been born – films, action figures, comics and spinoff video games for everyone, and for better or worse ‘Tomb Raider’ would become a household name.
The films came and went, and a deluge of game releases for a myriad of gaming systems produced sequels of varying quality, quickly over saturating the market. By the early 2000's the public began to lose interest, as the team at Core design were never able to re-capture the magic and innovation of the original game. Sales and mainstream popularity declined until gamers began to associate Lara with other antiquated video game mascots, so desperately trying to rekindle public interest and resurrect their glory days (Bubsy 3-d anyone?). Like so many before her, Lara's time in the spotlight began to fade. It was time to re-think the Tomb Raider franchise, and in 2008 development for an untitled reboot for next generation consoles was underway. Down but not out, the Tomb Raider brand was a sleeping giant, laying dormant and biding its time until it was given the opportunity to ‘rise’ to prominence once more.
And Rise it did. 2013's reboot; simply titled 'Tomb Raider' was a critical and commercial success, plucking Lara out of the hall of the forgotten and once-loved video game characters, and placing her firmly back in the limelight in front of a new generation of gamers. Crystal Dynamics (who had been developing the series since 2006's “Tomb Raider: Legend”) had found the blueprint they were looking for to re-introduce Lara Croft to the next generation of gamers, a game in the style of the popular 'Uncharted' series. Uncharted, developed by Naughty Dog, was famous for its exciting action sequences, jet setting exotic locales and for modernizing much of the original model and theme used for Tomb Raider in the early 90s. The team succeeded; the reboot was unanimously praised for its stunning visuals, intuitive traversal, lavish set pieces, film quality writing, as well as a grittier, more believable narrative. And then there was Lara herself, swapping her 1960's Barbie-esque figure and millionaire-playmate persona for a properly proportioned human females body and the ability to learn, grow and mature as a real character throughout the course events in the game. It was a proven recipe for success executed to a T, and the team remained committed to delivering a strong experience for the sequel, which was announced shortly after the originals release.
That brings us to the main course: how was the follow up? Were they able to continue the character growth we saw taking place in the last game without loading up on melodrama? Did they listen to the fans pleading for more actual tombs to raid and less bullet sponge enemies to soak up digital ammunition? Does Lara still take a gruesome spear through the throat every time she takes a wrong turn?
The answer to all three of those questions is a resounding yes. Now that doesn't mean the game is perfect or that I didn't have issues during my 20 hours with Rise of the Tomb Raider, but overall it is a wonderful follow up to the original, both in spirit and execution. Nathan Drake should be proud.
I don't mean to give the impression that Rise of the Tomb Raider is a second tier Uncharted, quite the opposite in fact. The visuals and sound are outstanding, even with the Xbox one struggling to maintain the 30fps frame rate at 1080p (it dipped below 20fps multiple times during key scenes.) Every game mechanic in ROTTR is improved; Laras pick axe crunches satisfyingly as it digs into the ice that she frequently scales on her journey, erupting clouds of snow and ice particles into the frosty air as she goes. Jumping, swinging and climbing all feel tight, fluid, intuitive and fair, if not exactly original. The newly expanded inventory system makes use of gathering items found in the environment to craft needed tools, weapons and skills. It is reminiscent of the crafting system used in The Last of Us and feels fleshed out in a way that encourages world exploration without making it feel like a chore. Lara is able to create arrows, special ammunition for firearms, bandages and explosives out of items she finds hidden in the environment. Adding an element of time management and strategy, Lara cannot carry infinite ammunition – and as such often has to craft needed ammunition on the go or in the middle a fight. The system the game uses to employ this feels second nature and never interfered with my enjoyment, in fact, I often felt like an action hero ducked down out of enemy sights, fumbling to reload the ammunition I so desperately need. You can also explore areas to find items that mark hidden destinations on your map, upgrade your weapons, learn new languages to reveal secrets as well as retrograding your equipment to reach new areas as the game progresses.
If there's one area of the game to improve upon, it's the combat. Lara starts with a bow and arrow, and over the course of the game finds a pistol, an automatic rifle and, surprise, a shotgun. While the selection of weapons is not terribly original, they all feel suited to different situations and perform well enough. Cover shooting is the name of the game here, and the automatic 'stick to cover' system works, but just barely as it’s far too easy to accidentally leave the safety of cover in the middle of a firefight without meaning to. Red Dead this is not. The hand to hand combat, though serviceable, feels loose and janky, and often gives the impression that Lara is aimlessly swinging at random enemies with her pick axe rather than targeting one enemy and focusing on them. Once you master the dodge and dodge kill skills in your ability tree things become a bit more refined, but there are no tutorials or visual prompts to explain how this system works, at least not that I found. I assume Lara uses her pick axe as her main hand to hand combat weapon because the developers felt that having her fist fight a bunch of armed guards may come off as a bit silly, and in theory I agree. But why not start the game off with a cut scene of her training? Or competing in any kind of martial arts tournament? It would serve to push that story forward and give players a sense of power and prowess when engaged in unarmed combat. So then just steal the batman combat and chuck it in there, right?! Ok, so that might be an overly simplistic solution, but you get the drift, it seems like something could be done to improve the fluidity of the hand to hand combat system, and I hope that's a focus for the next title in the series.
The action sequences in general are very chaotic, and during scenes where multiple waves of enemies attack it has a tendency to become a game of “roll away from the enemy until you get to a clearing, then turn, shoot, and resume rolling”. This was especially frustrating in some of the closed off areas where there were cliffs and drop offs that could easily be rolled into, sending Lara to an untimely death. Luckily the game saves every time you pick up an item, so very little progress is lost. Overall the combat needs some work, but it’s still fun, just not up to the polish of the other areas of the game.
The story is pretty much what you would expect for a big budget movie style title, there is a strong foundation, a couple of memorable characters and one or two prerequisite plot twists. The script does rely heavily upon coincidence and the ability of the player to ignore some inconsistencies, but overall does what it needs to. The voice acting is well delivered and never took me out of the experience, even if some of the dialogue is a bit corny. One interesting way the story progresses is through the various camps that Lara finds in her adventure. At any one of the 30+ camps in the game you can craft large amounts of ammunition quickly, upgrade weapons, items and abilities, as well as fast travel to any other previously discovered camp. What struck a chord with me is that each time you find a new camp and utilize it, Lara sits down and starts to narrate, essentially reflecting on the events that have transpired in the time since her last rest at a camp. Executed flawlessly, this is a strong way to emphasize both the personal growth that Lara is experiencing, as well as the scope of events taking place over the course of the game, without forcing it all down your throat via cut scenes. Other games could learn a lot from this style of supplemental narrative, i found it added a lot of depth to Lara's development and additional motivation to progress through my adventure, without seeming overly contrived.
The things that truly make ROTTR stand out are in the details. Once Lara finds the combat knife (mostly used for stealth kills) she pulls it out automatically when you get within stealth kill range, indicated by the sharp, satisfying sound of a blade slipping free of its sheath. I loved it every single time. Another mechanic that I feel this game executes better than any before it, are the escape sequences wherein the surrounding environment is caving in and crashing down as you frantically attempt to escape your doom. It does tend to feel coincidental that EVERY ancient city Lara steps foot in is one loose stone away from crumbling down around her, but if you don't stop to think about them too hard they make for some incredibly intense sequences that will astound those watching and leave the player in awe, feeling like they just got the fuck out of dodge in the nick of time.
The exploration is my favorite part of the game, and is handled very competently. Similar to the last game, the map is all connected through a series of passages, caves and open areas. The difference in the sequel is that these open areas have been fleshed out and expanded, feeling more like sectioned portions of an open world map one might expect to find in a Farcry title. There are secret caves and passages to find, animals to hunt, hidden items and secondary quests to take, and a total of 9 hidden tombs that each play out as a complex puzzle to solve, with the player receiving a stat-altering artifact at the end of each one. I never personally found these puzzles too challenging, but they are satisfying and rewarding to find and complete. The promise of these hidden ancient areas kept me searching the world throughout my adventure, and will no doubt keep me coming back to find the last 2 I have not uncovered. On the note of re playability, Square Enix clearly spent time polishing this game nicely and although there is no multiplayer mode included, there is a replay mode where extra challenges and items can be added to levels to be uncovered for points, a time trial mode where best times can be improved upon, and a few other small surprises. This game, like most, has a seasons pass available for $39.99 CAD. Personally, I think its a poor value as it includes a few outfits, a survival play mode and one chunk of story DLC – Baba Yaga (John Wick anyone)- the temple of the Witch. That’s not a lot of value. Luckily, you can purchase the Baba Yaga and survival gameplay modes separately for $10 each, which is the route I recommend taking.
Overall, this game is suited to those who love the action/adventure genre, and especially to those who were fans of 2013's Tomb Raider or any of the Uncharted games. As coined by Jordan Mowat, this is definitely a “do the thing” game – as the course of action is heavily predetermined, and you as the player must guide Lara through it. If that turns you off then look elsewhere for your thrills, but if your still with me, then this is one adventure you will not want to miss. I spent 20 wonderful hours with Rise of the Tomb Raider, and I expect to spend another 4-5 exploring as of yet uncovered optional tombs and the Baba Yaga DLC. The game is out now for Xbox one, Xbox 360, PC and is coming to PS4 Q4 2016.
RISE OF THE TOMB RAIDER - "AN ADVENTURE YOU WON'T WANT TO MISS"
XBOX ONE, XBOX 360, PC
20 WONDERFUL HOURS
The VENT is a special place. It will allow us to spew negative mental annotations off the record with no regard for any ones feelings. A huge portion of criticisms tend to be unconsciously edited; trading off a negative trait for a positive one. Here it's more of an unapologetic rant. Sometimes ranting is good for the soul; issues you may have difficulty shedding can sometimes be shrugged to the floor with a proper vent. So that you may then focus and articulate your creative energy in a more constructive manner.
What follows is a passionate gamers untamed perspective on some recent Nintendo NX news. Lets welcome Kevin McKenzie to the EG conversation!
Anyone following gaming blogs on the regular have heard this by now. For all you weekend warrior gamers with any mild curiosity; what I'm about to say shouldn't surprise you. That being said be advised and brace yourself: some speculative news about Nintendo NX has come to light, and to my complete lack of surprise, some of it is rubbing members of the video gaming world the wrong way. Much like the reaction you would expect by petting your cat from tail to head, The Nintendo community is currently fidgety and wide-eyed with their claws out, quite uncertain as to what to do next.
Perhaps a brief back story is in order; Nintendo has had a pretty lackluster couple of years financially. The Wii U is all but considered a failure, selling less than 12 million units worldwide since launching in 2012. While perhaps this isn't a 'Virtual Boy' level travesty, I cant imagine that Nintendo is passing out cigars every time the sales reports come in. The 3ds, while certainly no slouch in sales figures, also failed to achieve the targets put in place by predecessors such as the Nintendo DS, GBA and the beloved original dot matrix wonder, the Game Boy. The current 'Nintendo Network' used for connecting players on both consoles draws the ire of gamers for not being user friendly or stable. Software releases for both systems have been few and far between, and with the exception of Super Mario Maker, the titles being released recently have not lived up to the level of quality that a longtime Nintendo fan would and should expect. With the future game release lineup looking as lean as a skinless chicken breast for both the Wii U and the 3ds, Nintendo is understandably starting to look towards the future.
But there's one big problem with that, we are still smack dab in the middle of the Wii U life cycle... aren't we?
Perhaps, as some have speculated, we are closer to the end of the Wii U's life cycle than most of us had hoped. It seems that Nintendo has sent out a survey with some information about their next generation console (codenamed NX) to a number of clients. One such client decided he was going to out the big N and post some delicate information contained in the survey on social media, which was then picked up by Geek.com and a number of game news outlets. This information should be taken with a spoonful of salt as all rumor should, at this time no actual official announcements have been made about the configuration or specs of the NX console. However, there are a few very interesting details contained within.
The leak states some obvious information: games like Mario, Zelda & the Donkey Kong franchises will continue to exist(!!!), but it also includes some juicy morsels of news for the internet to feast upon and regurgitate or digest as desired. One of the major takeaways, it would appear, is that they are sticking with a similar set up to the Wii U, as “gameplay flows between Nintendo NX console and Nintendo NX hand held device." Previously patent information had leaked suggesting this kind of streaming, but utilizing a newer, fully portable hand held device extending the streaming range, perhaps over WIFI or 4g. Much like a JJ Abrams reboot, the news is somewhat expected, definitely intriguing, but not all together earth shattering.
Then there is a section of the survey detailing 'what comes in the box'; contained within is a Nintendo NX console, Game controller, HDMI cable and sensor bar. First it's interesting to note that the “NX handheld device” is presumably not included in the box, unless they are referring to it as the 'game controller' which is unlikely. Perhaps we are looking at a segmented purchase for those consumers who wish to take their NX gaming on the go, and if that's so, that could be a big gamble for those of us who expect a complete experience from a new console without having to make additional purchases. After all, this is a video game console, not an ever expanding set of Lego. The other interesting part of this section of the survey, was the sensor bar being included in the box. Like waggle gaming? GOOD! Because there is so much more of it heading your way! This does stick out to me as a potential red herring however; why on gods green earth would they need to include a sensor bar with the console? Playstation 4 and Smart Tvs have been utilizing motion controls without the need for external sensor bars of any kind, and they work very well. I am by no means against motion controls in gaming, but it concerns me that Nintendo may not be willing to take some of the technological leaps to improve user experience that have become common place with their competitors.
Those who have been following Nintendo over the course of the last 10 years may see a trend, and even start to wonder if Nintendo is purposely under powering their consoles to make a profit off of the machine itself at launch time, rather than recouping minimal console profits through software and long term usage, as is the industry standard.
On that note, enough of the appetizers, on to the main course of this leak: “Gameplay graphics at 900p / 60fps”.
"Excuse me?..."
"Pardon?..."
I like 60 fps but what was that first part again?
Ohhhh. 900p. I see.
While I do applaud the decision to enforce a 60fps frame rate on titles, giving the impression that the new box will not support full 1080p gaming could be the most telling thing about the whole show. Are they perhaps under powering the console so that the portable unit will be able to play all the games while not connected to the base unit? Or is it a case of “HD doesn't matter” as it was with the Wii? Could simply be a fundamental misunderstanding of just how many HD television sets are in households today? What do people in Japan use to watch all those wacky game shows????
What I speculatively take away from this is that Nintendo is putting out a system of equal or lesser power to its current competitors, 2 years into their life cycles. 2 YEARS! This can even be seen as a downgrade from the Wii U, which offers game play in full 1080p. How will this new console fare 3 years from now when its competitors are gearing up for their next generation? Will Nintendo be announcing the successor to the NX in 2019 because its not able to keep up with the competitors? Will Nintendo have to restructure into a software based company and abandon all of us who grew up on the NES much like Sega did in the early 2000's???? QUICK, LETS ALL PANIC!!! (Ok, deep breaths Kevin, maybe I'm getting ahead of myself.)
Graphic capability isn't everything – but as we've all seen with Nintendos recent track record – powering your system appropriately ties in directly with the potential for console longevity. There are many other questions to be answered, such as how they are going to get 3rd party developers interested in creating for their platforms again, what the price point will be, and does Nintendo have a legacy plan for those who purchased a Wii U to make up for the systems abnormally short life cycle?
We are just going to have to wait and see. There is one positive I take out of this; The console is likely not yet finalized as they are still asking for consumer opinion on it. This is the perfect time to tell Nintendo exactly what you want- or don't want from their next generation of hardware. Tweet them, write them, post on Reddit, text Reggie or snapchat with Miyamoto san, do whatever you have to do and make sure your opinion is voiced. If this project turns out to be a misstep, it could be their last.
Even the greatest visionary can require guidance.
I believe in you Nintendo. Just not at 900p.
- Kevin McKenzie
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