'ALRIGHT YOU PRIMITIVE SCREWHEADS LISTEN UP'

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  SPOILER ALERT. SPOILER ALERT. AWOOGA .THIS WILL RUIN THE SHOW IF YOU HAVEN'T SEEN IT YET.

 

Ash vs Evil Dead could be the most flawless, badass show on tv right now. I'm only done the 3rd episode as of last night and had to jump online to write about it with all the enthusiasm of a rookie cop, or that UPS dude from Mad TV. I'm tripping over myself searching for convincing words for you and have no doubt at all that it's the best show of the year already. Yes it's presumptuous, brazen maybe even slightly audacious, but this show is so fucking good that its amazing that your reading this blurb instead of watching the show right now.

I'm reeling in a bloody pool of mixed nostalgia and disbelief- this show shouldn't exist. It's a miracle that it was ever made at all. Its out of its feature film habitat. 30 years later, a cult horror movie that was a student project of a young enthusiastic- very hands on filmmaker and a b grade lead actor. Well B+. It's like the Mad Max of TV. A project that by rights has no business existing but does, It not only exists, it flourishes.


So what the hell happened?! I mean a great show on tv is like finding a Leprechaun, I feel like I can't even breathe too hard or the show will blow over. It's a fragile and delicate thing that must be protected and studied. This is how fan service is done. Having something turn out so well and exceed all expectations is so very rare. Ash vs evil dead comes across so authentic.

The first thing an Evil Dead fan might notice is how Ash vs Evil Dead seems to totally disregard the last film in the series. At the end of Army of Darkness he's sent back in time to s-mart, fucks up the words again and fights more Demons that somehow caught up with him. In the pilot episode he just has the book already and drunkenly reads passages from it to impress a girl. That whatever attitude from the writers is exactly the spirit of what evil dead is. So ash has the book of the dead now and the fans are fine with that, if your an Evil Dead aficionado and you don't have a sense of humor then you must be dead already. If all the sequel ducks were in a row here then they would have to explain how he got the book back which would bring up the medieval timeline and kind of ruin the story, not to mention the budget.

Which brings me to the writing. "I hear a lot a yappini'n and not a lot a happeni'n'" or "The first thing i gotta do is see a guy about a book. The other first thing i gotta do...is some cardio, cuz my hearts jack hammeri'n like a quarterback on prom night." are probably my favorite phrases since 'Wu peed on my rug.' Its written with love and a blase' attitude that made the show perfect all those many years ago- creative, not very PC and the best one-liners around. My epiphany was realizing, I guess in episode 3, that  the audience has never really had the chance to explore the Necronomicon ex mortus by itself. All we've ever really seen is the same couple of pages over and over again. There's a whole show just in the book. In episode 3 we got a taste of whats possible. Summoning crazy boss daemons. It's like pans labyrinth had dirty demon sex with a hologram and its fucking badass!

"Ya know, you don't look anything like your picture!"

"Ya know, you don't look anything like your picture!"

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I also never realized what an idiot ash is. I mean yeah he forgot some words way back in the 90's. Now he's single, over weight,  lives in a trailer and is still a stock boy at not S-mart. He reads the pages again and  So he's got absolutely nothing to lose so the show has room to just not waste our time and get movi'n. But he's so oddly likable and sentimental and has a strange courageous charisma that only seems to reveal itself when the demon blood's flying. This character is so iconic that even the Millennials must know who Bruce Campbell is. 

The camera angles and the gore are exactly what I was hoping for. Writers and filmmakers these days are so concerned with being creative that they totally forget that the source material was perfect just the way it was. Just re-create that and shut up, stop thinking and simply re-purpose the old goofy shit! Garden hoses of monster blood is just fine with everyone, trust us Starz. Even the demons look the same, it's the exact right amount of nostalgia with a fresh episodic vigor that should support the show all by itself.

The Icing generously slathered onto the cake is that it's only episode 3 and the momentum seems to be in favor of a very promising and hilariously entertaining story. Let's hope they don't fuck it up.

Oh yeah ans Xena is on it. Remember the last time you saw those two together!? Damn shes hot, i think she was my first crush. I also remember the strange Lesbianish relationship she had with that red headed maid girl she was with all the time. 

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The Art of Saving

People kept telling me to play Dragon Age: Inquisition so I did the obvious thing and got the first game in the series, Dragon Age: Origins. It came out in 2009 so it wasn't too hard to get a handle on the interface.  But with the last two games I've played through being Deus Ex: Revolution and Hitman: Absolution (wait a second, what's with every single game title being 'SERIES': ... -ion !? Many sequels trying desperately to bring back fans while standing apart from the series... OLD GAME: NEW GAME. Good games though.), I was lulled into mental dependence on the modern luxury of the autosave.

Nowadays it seems like every 10-15 minutes of play in most games is broken up by checkpoints to fall back on when you screw up and your throat gets shredded by a rusty chainsaw, or when you fail to intimidate some highwaymen and they rob you, or when your cat jumps on the keyboard and your newly erected civic monument is permanently demolished.

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In the recent revival of indie roguelike games, the absence of checkpoint fail safes is a reaction against their ubiquity in mainstream game design. They reject the convention of a linear, piecemeal experience in order to give you a die hard, unique, unrepeatable experience each time you play. The idea of saving at all, is abhorred - there is never anything to come back to. Yet when playing Dragon Age I found myself in an awkward place between the two - the autosave and the antisave. Dragon Age seems to save at certain checkpoints, like entering a completely new region for the first time, but nowhere in between. Sometimes I'd spend forty minutes combing every square inch of a dungeon level, only to blunder a little too deep into the aggro radius of a camp around the corner and get TPK'd (if there's a way to retreat from fights I ain't found it yet) -- only to realize none of my giving wine to Alistair and rearranging my dog named Kyle's decorative furpaint and chest-looting was remembered by the game. There's something miserable about retracing your steps in an RPG, it becomes a ghost of your previous play. Anyway I kept "ghosting" dungeons and struggling -- so I had to develop the habit of intentionally saving again.

 

The little lamp goalies are a nice touch. I did not forsee myself being completely absorbed by Bloodborne. The most pleasent suprise of the year.  

The little lamp goalies are a nice touch. I did not forsee myself being completely absorbed by Bloodborne. The most pleasent suprise of the year.  

Unless the mechanic of the gameplay itself involves save points. Any 'From Software' game utilizes a similar save mechanic. Get to the lamp or fire without dying and as a reward you will be afforded the privilege of saving your progress and celebrating your tenacity (for like 5 seconds anyway.) 

Bloodborne disguises its save points as lanterns littered throughout the sprawling  multi-level nightmare labyrinths. Nixing any pausing or save menus. Which, psychologically, seems to alleviate any anxiety a player might have about how and where to save. Disguised as an effigy or a shrine, the cold blue glow of the lanterns never felt so warm or inviting. Auto saving in this game would totally ruin the experience, the game itself hinders on the sheer will of the player to complete the area and light the lantern - where your allowed, finally, to travel back to the hunters dream and level up your character, buy items and take some deep breaths. Bloodborne is the antithesis of autosaving. In a strange way this anti save type scenario works out very well for all those forgetful stoned gamers that wiff on saving their progress and direct frustrated heads up towards the spackled ceiling asking 'Why?'.  

'Would you like to save your progress?'  

'Would you like to save your progress?'  

The modern day AAA titles have totally scrapped the idea of 'lives' for their characters. Replaced with one perma-life if you will. You play, you get shot, stabbed, eviscerated then you get another chance. This can be in the form of a recharging health bar or hiding behind something until you somehow recover from the 18 bullets you've just taken. Yeah its just a game, but those lives use to mean something. An ominous but unsaid contract between the game and the player. If you use up all the lives your dead and you had your chance. GAME OVER BRO. I love the idea of that. Nintendo understands this as well. They could simply replace the lives system with a perma-life system for their platformers but there is no cost to the player. They are left to simply continue playing until they succeed. With no consequence at all.

The genius of the itemized save system is that your constantly searching for the 'ink ribbon,' or 'tent.' In Resident Evil finding a type writer save point is just part of the act of saving. You also need an ink ribbon to use the typewriter which is brilliant. So, instinctively, the player learns to not rely on any kind of computerized auto-save but rely solely on the items in there inventory and there own good sense. Few games have utilized this method of discovering a save point and requiring a specific item to activate it. It creates a deeper immersion for the player during gameplay. Problem is every game is different so we have developed specific habits for specific games and it fucks us up big time. 

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What really needs to happen here is some kind of disclaimer before each game clearly stating how and when the game saves by itself or that the player is responsible for said saving points. Nobody wants to redo the same area 30 times over. Old habits don't die as easily as our digital heroes do. Fallout 4 has caused me many hours of pain so far.  Amazingly I have not learned my lesson to 'quick save' fucking everywhere, all the God damn time. Turning any old corner in the wasteland can be extremely punishing. So you die. Then re-spawn a la Dragon Age. Waaaay the hell back where you really didn't want to be. 'Are you fucking serious,' or 'godamnsonofabitch' have been heard to be remarked. Finally, after many hours I've re learned the art of saving all over again. It tends to take me out of the moment and causes mild anxiety. Maybe that's a new kind of game mechanic done on purpose?

The take away here kids is to what?.....save as often as humanly possible, unless the game does not allow it or your in the very middle of a melee battle with a mutated bear. I feel with every game  i'm attempting the classic 'trust test.' I'm standing on a chair with my arms crossed over my chest and my eyes closed, ready to fall back into the open arms of whatever copy of game i happened to be struggling with. Usually i imagine the literal game packaging with gangly arms and legs attached to it ready to catch my sorry ass. I fall, hoping for the best.