Prediction: VR-cades will be a thing in the coming years. Arcades as we know and love them have all but gone to the rapture, replaced by stale internet cafes or one dollar pizza places. An Arcade game should be so lucky, to find a loving home this day in age is rare, like finding a baby unicorn. Whether your PC's are ready for it or not, the VR train is steadily approaching. This coming fall the HTC Vive will be first out the gate and available publicly. But this wouldn't be the first time for a virtual reality peripheral. History tends to repeat itself.
Way back when arcades were nefarious dungeons and the old Chinese guy at the quarter counter cut you short and there was a 9 kid line to play Mortal Kombat, VR was born. You probably don't remember it, because a human brain can only take so much nonsense before detouring shitty memories of empty promises. Enter 'Virtuality'. Introduced in the early 90's (and showcased in some theaters showing Terminator 2 in America) this 'VR' console attempted to capture the hearts of gamers. It didn't, the marketing was all flash, the games looked terrible and they made people sick. But hey, the user looked kind of cool ( for the 90's) wearing the gear. And that was the hook; games were shit but you got to sit in a 'vr pod' and wear a heavy, sweaty helmet for 3 min. Yes 3 min, Virtuality charged $5 bucks and let you play 3 miniutes. Which, in the early 90's was enough cash to get a six pack and crush it in the alley. This was a huge fail for any company trying to make a buck off a lie and when consumers began sharing there experiences amongst themselves Virtuality flopped, hard. Unfortunately, the technology at the time wasn't anywhere close to realizing the potential of our creativity. Until this Fall